Who am I?
I'm Husky, a video games programmer. At the moment specializing in User Interface and experience, while still keeping up with other avenues like AI or environment programming. At the moment I work on my own making indie projects, being a generalist programmer and overall game designer.
Maximeowm Security
MaxSec is an environmental puzzle game, where the player takes control of a cat named Max and is guided by his instinct to escape and hunt mice for their owner.
You will need to solve multiple puzzles around the house and be creative in your avenues of escape
Terrate
Terrate is a 3rd person semi-open world adventure-survival game. Where the player takes the role of a “Gokol”, a type of Salt Golem that peacefully roams the Island. You can explore the Gokol's village in which they can interact with other Gokol villagers where they can receive quests and craft new equipment.
My contributions include but are not limited to creating an inventory system, teleportation and mission system. We were a team of 8 people.
FMP Bravo
Parkour and speedrun the sky-high platforms in an attempt to get the best time possible across all levels, all while being affected by randomized traits through all attempts. This project was the final project of my college course that I had done independently.
Engine: Unreal Engine 4
Time: +/-25h
Experience: Year 2 Collage
Type: Independent Project
SMA Operation Seoul
The year is 2077 and Russian Federation clashed with the United States in South Korea. As a result, Seoul is under Russian-Chinese occupation. Your mission is to rescue and evacuate any hostages or civilians in an effort to help rescue South Korea. This was my first game ever created.
UE4 U-Bahn
Small-level showcase for a horror themed level interactive prototype. This one is based on Deutsche U-Bahn from the 1940s after the fall of the Reich. It is meant to be an abandoned and haunted metro station.
Engine: Unreal Engine 4
Time: +/-20h
Experience: Year 2 College
Type: Independent Project